Civ 5 best persia strategy

Civ 5 best persia strategy

Author: Icom Date: 26.05.2017

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This item will only be visible to you, admins, and anyone marked as a creator. This item will only be visible in searches to you, your friends, and admins. With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle.

This guide goes into plenty of detail about Persian strategies, uniques and how to play against them. This item has been added to your Favorites. Golden Age length reference. But in times of strength, Persia excelled to an unrivalled degree.

Under the Achaemenid Empire, the first of the great Persian empires, it stretched from what would now be from eastern Libya to western China; from Crimea to Oman, and encompassed over two fifth's of the world's people - a feat never equalled since. Like many early empires, the need to delegate management of this vast realm led to disunity and defeat - at the hands of Alexander of Macedon; Alexander the Great.

Yet Persia would rise again; the Sassanid Empire lasting from the 3rd to 7th centuries of the common era would once again capture the lands the Achaemenid Empire once did. Nonetheless, this would be marred by constant wars with the Romans, before and after its partition, leaving both Persia and Byzantium vulnerable to the rising Arabian Empire.

Arabia was successful in bringing Islam to Persia, but unsuccessful in changing Persia's unique culture. Over the centuries, Persia gradually re-asserted independence and self-rule, becoming one of the most advanced nations in the world during the Middle Ages.

Civ 5 Strategy for BNW and G&K

But in the early 13th century, an invasion by the Mongolians devastated the region, followed by more upheaval in the 14th. Yet, once again, Persia rose from the ashes. Under the Safavid dynasty from the 16th to 18th centuries, they once again controlled a great empire, but into the 19th century, the great European colonial powers of Russia and Britain cost them much land and influence. This culminated in an invasion during Second World War in order to secure oil supplies.

After the government of Persia - or Iran as it was known internationally by then - attempted to nationalise oil supplies in the early s, and both Britain and America saw the government as increasingly siding with the Soviet Union in the Cold War, they disposed the Prime Minister and gave the monarch, or Shah, a significant amount of funding towards their army and secret police.

With a common perception the Shah was growing increasingly autocratic, a revolution from to removed him from from power, leading to the Islamic Republic of Iran and leaders less sympathetic to America.

Now, it is time for you to lead Iran - or Persia if you so prefer - into this brave new world. How are you to do so? Will you seek to mend broken relationships, to help contain the instability close to home, or would doing so undermine the cultural independence which Persia has enjoyed for so long?

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Can you build a civilization that stands the test of time? Following is an explanation of some key terms which may be used throughout the guide, mainly for the sake of newer players. Finisher - The bonus for completing a Social Policy tree e. Free Great Person for Liberty. GP - Refers to "Great People" in this guide, rather than "Great Prophet". GWAM - Great Writers, Artists and Musicians.

These are the three Great People who can make Great Works for tourism leading to a cultural victory. Meatshield - Soaking up damage on behalf of something else. This can be on the small scale like a Swordsman taking damage for an Archer or on a large scale protecting a capital city with less important cities.

Civilization 5 Brave New World [Part 1] Deity Let's Play as Persia

This guide generally uses "meatshield" to refer to the small-scale version. Melee unit - In this guide, "melee unit" refers to a military unit that attacks from melee, whether it be land or sea-based.

Opener - The bonus for unlocking a Social Policy tree e. Uniques - Collective name for Unique Abilities, Units, Buildings, Tile Improvements and Great People UA - Unique Ability - The unique thing a Civilization has which doesn't need to be built. UB - Unique Building - A replacement for a normal building that can only be built by one Civilization. UU - Unique Unit - A replacement for a normal unit that can only be built by one Civilization or provided by Militaristic City-States when allied.

Wide Empire - An empire with a large number of cities with a low population each. The Composite Bowman to the left of the selected Immortal's on a hill. If it wasn't for Persia's speed bonus in Golden Ages, the Immortal wouldn't be able to escape.

Persia's Unique Ability can make them into an unstoppable military machine. Golden Ages make your units more mobile and slightly stronger, while still offering plenty of cash, production and gold. Let's look at how to start Golden Ages. Accumulating enough Golden Age Points from excess happiness Using up Great Artists to generate them these produce slightly shorter Golden Ages than other methods Taking certain Social Policies Liberty's Representation and Aesthetics' Flourishing of the Arts Completing the Taj Mahal wonder Great Artists will be your primary method of generating Golden Ages for most of the game.

That's one of the most popular Civ-specific strategies, known as " Forever Golden ". One problem - your Unique Unit is in the ancient era, so that's before you can really get an endless Golden Age going. So, we'll need to put the Forever Golden strategy aside from the time being, and focus on how to make your UA work in the early-game.

If you want more information on the length of Golden Ages, the following table exhaustively shows the exact length based on all factors. The generation method is concerned with whether you initiated a Golden Age through a Great Artist or not. Great Artists make slightly shorter Golden Ages than generating them via other routes. Turns is the number of turns of Golden Age you'll get taking into account the Golden Age length modifier, generation method and game speed.

Your UA can give you plenty of gold for securing City-State alliances, as well as making units more mobile and stronger. You can powerfully combine the two by allying militaristic City-States for the unique units they can offer.

Following is a selection of the best ones - prioritise allying with militaristic City-States offering these, though others are perfectly good too. Immortals are surprisingly good early units, which are excellent for accompanying Composite Bowmen to conquer some cities early on. You only need Bronze Working in order to build them and Warriors sent into Ancient Ruins can be upgraded into them before then making it not difficult to make use of them.

Persia takes an odd route for social policies and their ideology alike. Let's start by looking at the social policies. Taking Liberty first is a good idea as it provides the earliest Golden Age in the game, and will help you to consolidate conquests. Then, Aesthetics makes a good second tree. That may seem odd as a non-cultural Civ, but there are quite a few bonuses in there that really help to keep your permanent Golden Age going.

In the renaissance era, head into Rationalism to keep your military up to date. If you're going for a diplomatic victory, substitute Aesthetics with Patronage. Patronage If you have spare policies or intend to switch to a diplomatic route. Taking Aesthetics as a non-cultural Civ is strange, but things get even stranger for Persia now.

Your best choice of ideology is Freedom , even if you're warmongering. Don't worry - just because warmongering with Freedom is not usually the intended use of the ideology doesn't mean you can't win or be effective that way. As usual, I'll cover the best options from the first "inverted pyramid" of tenets 3 from level one, 2 from level 2, 1 from level 3. Level One Policies - Freedom. While Persia doesn't have much in the way of advantages to founding a religion, if you manage to get one, there's a few useful things you can pick out of it, as listed in this section.

Highly-situational beliefs aren't listed, but a faith-giving Pantheon is a good idea to help increase the odds of you getting a full religion. Golden Ages and having lots of Satraps' Courts will help make you rich, and with that money, you can bribe City-States to get plenty of World Congress delegates.

Note "priority" in this section refers to how high you should prioritise your votes if it comes up, not how much you should prioritise putting them forward. Arts Funding Medium priority Vote yes While Great Scientists and Engineers are very useful, more Great Artists helps to keep your permanent Golden Age going. More Civs gain out of science funding than arts funding though you wouldn't know it the way the AI act so even if this comes with downsides, it'll be less of a problem to you than it is to other Civs.

Cultural Heritage Sites Low priority Vote no unless you're captured plenty of wonders Together with the culture multiplier of Golden Ages, this could be quite an effective tool against cultural Civs but then again, more culture on wonders means they'll have a higher tourism output.

civ 5 best persia strategy

Embargo City-States High priority Vote no Aside from shutting down the powerful Treaty Organisation tenet, an embargo of City-States gives you nowhere to trade with if everyone's at war with you. True, Golden Ages give you enough cash that you can safely use Trade Routes internally, but it's good to have the option. Historical Landmarks Medium priority Vote no International Games Medium-High priority Vote no If it goes ahead, use your strong Golden Age production to seize the top prize so a cultural Civ doesn't benefit from doubled tourism.

International Space Station Low-Medium priority Vote no It's still worth going for the top prize if this thing passes - stronger Great Scientists, scientist and engineer specialists are useful to everyone.

Natural Heritage Sites Low priority Vote no unless you have a Natural Wonder of your own Nuclear Non-Proliferation High priority Vote no unless you have no uranium of your own, another Civ does and they're likely to use it Scholars in Residence Medium priority Vote yes unless you're the leader technologically speaking Sciences Funding Medium priority Vote no Standing Army Tax Medium priority Vote no unless you feel potential rivals will be hurt more Thanks to your long Golden Ages, you can probably handle the effect of increased army maintenance.

Whether your potential rivals can is a different matter. World's Fair Medium priority Vote yes With your strong Golden Age-assisted production base, you should have a decent chance of seizing the cultural bonuses for yourself. The massive culture output on offer goes well with the Golden Age culture output bonus. Persia's early-game is best-spent on focusing on early warfare, but later in the game there's a few useful wonders to pick up or capture.

Here's a list of the best, arranged alphabetically by era. Persia has some fairly unconventional elements to their playstyle, and as such it's easy to not use them to their full potential. Here's a few things to avoid doing when playing as Persia. Building wonders too early. While Persia can have a good stab at early attacks, they don't really get consistently powerful until the second half of the game. They have somewhat of a lull in the midgame, once Pikemen promoted from Immortals start to obsolete but before Satraps' Courts come available and before they can really start to chain Golden Ages together.

Playing against the Achaemenid Legacy. Thank you so much for taking the time to put it together. Yep, I've often made similar mistakes to that.

Thanks for pointing it out; it's fixed now. I realised that my mention of Patronage for diplomatic victories wasn't very clear and implied to wait until the late-game to pick it up , so I've drawn attention to it in the beginning of the Social Policies section. OwlRaider 17 Feb, If going diplomatic than you want to maximize your gold output and of course city state relations, which makes dipping into Patronage nearly a must and dipping into Commerce extremely useful.

Neither of which go well with Aesthetics. Also going diplomatic doesn't mean you should never go to war, doing a bunch of conquering and filling the gaps with some new cities of your own with liberty's fast settler production is generally the smartest way to go, taking advantage of your early UU than using your UB after you got a decently wide empire and during all of that taking advantage of your UA's extra gold from golden ages.

More useful social policies that aren't part of Aesthetics. I agree, you should focus on all 3 of your uniques as they're all very good. I just think that the opportunity cost for using the forever golden strategy is too steep and goes against Persia's 2 preferred victory conditions: If going for domination you generally want to start conquering with composites and Immortals to take advantage of them, than either end the game or at least your island if a continents style map with crossbows and pikemen upgraded from Immortals.

If the game goes longer than that than you've done something terribly wrong, but you still have all the usual late game options bombers, paratroopers, nukes, etc. Still, Persia's not Egypt.

There's no reason why you can't focus on all three uniques and make the most out of them all.

civ 5 best persia strategy

This guide places a lot of emphasis on the UA, but you can get plenty of use out of the UU and UB on top. Part of the Forever Golden strategy is consistency. If you remain in a Golden Age indefinitely, you'll never have to worry about the deep hit to gold output from it running out.

On top of this, cities that produce more gold from terrain and buildings receive more gold from international trade routes.

There's also the production and culture bonuses to consider. Persia's uniques aside from their UA are very good, but have time constraints.

Immortals are only really useful until the renaissance era, where their upgrade path beyond Pikemen makes them ineffective meatshields and therefore rather niche in usage. Persia's UB, meanwhile, is one of the latest to arrive and is pretty expensive to set up in new cities in terms of production cost.

As such, it tends to work better for supporting captured cities. OwlRaider 16 Feb, 7: So if conquest is your goal than focus more on the Immortals being amazing meat shields, the Satrap's Courts keeping your economy afloat and each golden age giving you a mini Clausewitz's Legacy. Now, if conquest is not your goal, as Persia is so incredibly versatile it can easily win any other victory, than focusing more on the golden age aspect is warranted, but even than unless going culture I'd stay away from Aesthetics and freedom too.

Even if going for a Scientific victory, which is arguably Persia's weakest victory condition, I'd still probably go wide with Persia, as the extra happiness from Satrap's Courts allows your cities to grow taller before generating unhappiness, which in turn means that you'll have more population by going wide than going tall. I'll still go freedom if going Scientific, if only for Spaceship procurement.

It also means that you won't be generating that many GAs and definitely not get anywhere near forever golden even if you do pick up Aesthetics instead of Commerce and even if you pick a GA from finishing Liberty. Share directly to my status. You need to sign in or create an account to do that.

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Bronze Working Ancient era 2nd column 3rd column overall. Civil Service Medieval era 1st column 6th column overall. Warrior Ancient Ruins upgrade only. Banking Renaissance era 1st column 8th column overall.

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